Your party could be out in the wilderness for weeks, and this can be dangerous – it can be tiring. Not to mention you also need to walk back when you’re done. You are mostly traveling on foot, and it can take quite some time to get from A to B. Travelling to new locations in Solasta is done via the world map. Rogues on the other hand let you open locked chests, disarm traps, and bring a lot of utility when things get rough. Healing in Solasta, without a Cleric or Druid, boils down to chugging potions. Newcomers to the genre should go out of their way to build a healer and a rogue at the very least. Going in with four Barbarians will probably work, but you should maybe consider messing around with a variety of classes to get a party that can handle any situation. One aspect you should try and get right on paper is your party composition. We just went on a bit of a tangent about making your characters, but there is a bit more to it than that. Solasta is forgiving enough that mistakes in character creation are not game-breaking in the slightest. Taking them on adventures, making mistakes, and having a good time. One of the biggest draws to the genre is making your hero, or in this case, a band of heroes. To make things easier, Solasta allows you to choose from some premade characters, but we advise you to avoid them. The character creation tools are ver y in-depth, not entirely explained, and are very representative of the source material Solasta is based on, aka, Dungeons and Dragons. The first thing you will be asked to do in Solasta is create not one, not two, but FOUR characters.
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