![]() These guys not only see through the Geisha’s disguise technique, but are so strong that only the Samurai on my team could kill them without help from a companion. Enemies came in three types Regular guards – who fall for every trick in the book, Straw hats – that refuse to move from their post so cannot be distracted, and Samurai. Keeping me constantly challenged was the clever AI. No matter what the reason, or abilities involved, a successful Shadow Mode was always fun to pull off. Other times it was a skillful coordination of all five characters to take out a large group of tricky enemies. Sometimes I used it for a simple tactic, like having the Sniper’s tanuki distract the guard, while someone else killed them from behind. The technique allowed me to prepare one ability per character, then release these at the same time in a flurry of movement and death. Each ability having its own limitations forced me to think about every move with precise detail.įor the majority of the gameplay, characters all had to be controlled separately, but they could help each other with a joint attack using Shadow Mode. Similarly, the whole map couldn’t be picked off by the Sniper, as he had very little ammo. I couldn’t just lob the Ninja’s shuriken at everyone I could see, because it had minimal range, and needed to be picked up in-between uses. Despite multiple options, there was no relying on one or two abilities to get the job done. When it came down to it, I had 15 abilities to consider for every collection of guards I needed to get past. The kill could then involve a simple melee attack, or maybe an onlooker first needs to be taken care of with the Sniper’s long-distance shots, while the Samurai’s Sword Wind kills all in its range with one swoop. Having the Ninja throw a stone might not distract guards for long enough, so one could be lured away by the Samurai’s sake, or the Geisha could get them to permanently turn their heads by talking to them through a disguise. ![]() While the basic ability types are all relatively similar, I was amazed by how even the smallest difference could completely change a scenario. Slowly building my team during this learning process helped me appreciate what each character could do on their own, as well as how they could be used together in different ways. Instead, Shadow Tactics‘ difficulty gradually increased through clever guard placement and level design. As much as I was excited to discover everyone’s abilities, it was a relief not to think about five characters within a real-time strategy space all at once. I genuinely cared about them, as constantly risking their lives brought about a deeper trust and friendship within the group.Įven though I got to look after three of the characters in the first mission, it was back down to two for the following level. They turn out to be great characters, making up for the unoriginal storyline with interesting dialogue, delivered by great voice actors. The Shogun hires a Ninja, Samurai, Sniper, Trapper and Geisha, to deal with matters as subtly as possible. Naturally, others are still after power, though, and a group led by the mysterious Kage-sama starts to rebel. Victory in my assignment secured control of the land for the Shogun, whose rule brought about a nationwide peace. By the end of the first level, not only had I met three playable characters, but felt comfortable with the controls and style of gameplay. In a matter of minutes I was leaping over buildings, distracting guards, and performing silent kills with ease. Shadow Tactics taught me all the basics at a relaxing pace. It’s a common situation in the top-down real-time tactical strategy game Shadow Tactics: Blades of the Shogun, a title that proves how much satisfaction can be found in every victory, no matter how small. By the time he looks back, his companion has already been killed and dumped in the bushes. A noise takes the attention of one for but a moment. Two guards keep watch over their surroundings.
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